Friday, February 21, 2014

Digimon Fusion Collectible Card Game - A look at the rares!


You didn't get an SR in your pack? Don't sweat it, Rares are just as useful!

There are 11 rares in the first set - New World
These glossy glittery cards are shinier then the dark foil of an SR!

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This card doesn't look that impressive. Its boost value is that of an average 0 cost card like Starmons and Cutemon.  It is however the only 0 cost Shoutmon out right now and will be super useful for summoning the Shoutmon X4 promo you get at the upcoming Digi-Duel Days events. Hold onto this card, give it a try when you win the promo. Being the only 0 cost Shoutmon card, it also helps your deck have more foils in it to look really fancy along with your promo.

The Shoutmons that don't fuse!
Tactimon can make it hard to fuse by adding to your fusion costs, with these Shoutmon, you don't need to fuse and can take on strong enemies with the help of some boosts.
By playing in the Hot Springs code crown, you can summon these for free and just concentrate on paying the boost costs. A good card to pair with Dorulucannon is Ballistamon, for 1 cost you get 800 boost and if you play 2 Ballistamon as boost this turn, thats 2100 power!
Shoutmon B1-001 can use the help of Starmons or Chibitortomon to boost more than once.

But if  you do want to fuse
Take your pick! Shoutmon X3 makes your opponent play their boost cards, maybe when they didn't want to play them yet? Get into your opponent's head with this card!

Shoutmon X4 has more power then just about any fusion card. This is a great card for fighting in a code crown which gives Fusion Fighters +100 power, you'd tie with Bagra's several cards of 1500 power and possibly win those ties if you're the priority player.
The Shoutmon X4B with 1500 is stronger but it all depends if you're willing to pay a much higher cost just for an extra 100 power.

Would you like to wreck your opponent's plans this turn.. you can make their cards too expensive to play, or you can get rid of their Digimon entirely with Reapmon's effect.
With an early Reapmon you can get an idea of what cards your opponent has in their deck by paying attention to what they are discarding.

Blue Flare has some really strong cards. Greymon's 2 cost may look expensive but in Blue Flare's code crown, all blue costs are lowered by 1. Pay 1 for a Digimon with 1000 power?! 
Yes! and a hand full of Digimemories!
If you play Greymon you can still trick your opponent into thinking you're not going to fuse. This version of Greymon says nothing about not being able to fuse ;)

Mailbirdramon is a little weird. A common Greymon in the same set has the same effect but the power and boost are different by 100 points.
Having 2 cards with this same effect is not bad. It gives you more chances to stick with this strategy you're trying to do, drawing more cards while paying 0 to summon this card. With 6 total copies of this effect, you might be drawing a card for free every turn and playing strong fusions!
Mailbirdramon also adds to the very nice show off holographic decks we all want

Look at these monsters! How much power they already have.
Cyber Rancher is the strongest card in the game right now by just looking at its printed power value.
It may not have a good effect, but forget the Super Rares this card's 1800 power is tough to beat.
With the Blue Flare Code Crown, playing this card as a fusion leaves you plenty of cards still in your hand. Have a few Digimemories like Agumon to lower your opponent's power since you can't boost your own.

Blastmon. yeah... read the effect, I'm done.
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Monday, February 17, 2014

Digimon Fusion Collectible Card Game - bad card choices

In no particular order. Here's my thoughts on cards I don't like or wish I had more booster packs so I wouldn't have to play these.



Lake Zone, pay 0 to have a 600.. but are you really going to stay the turn with just 600 on the field?
Pay the same cost, or not cost and get to draw a card with the booster pack Greymon instead, then fusion!



Under the Blue Flare code crown, this is a 1000 beatstick for just 1 cost, but what are you going to do with the rest of you hand? Maybe you could have your hand full of Digimemories instead of boosting? Your hand only has 3 cards left, Levia costs 1, whats the other card gonna be, Agumon? Your opponent playing just 1 Lord Bagra promo with 1000 boost takes on this card's entire power.
If you're not boosting this turn, the Greymon from the starter deck will give you 1000 more power. You cannot argue the other one might be good in case your opponent negates your effects and this one would drop to 800, you're holding onto Levia yourself.


Lets see... in the Hot Springs code crown this card cost 0 to play...pretty good, thats like Icedevimon summoning for free in Lake Zone and Madleomon in the Green Zone.
In the Commander Room you'd get a 700 power card for 1 cost and that's where this card isn't good anymore. Blastmon from the starter deck has 1200 and basically costs 1 card as well..

As a boost card, 300 boost for 1 cost. Any splashed card in your deck can give more boost for 1 cost. Archelomon gives 100 more boost than this and has that very useful effect. Shoutmon from the starter deck has 700 boost for 1 cost. 
When Lord Bagra comes out, it will give you 1000 boost for just 1 cost and while you are in any zone. Blue Meramon should not be in any decks when the promos come out.


Doesn't matter which Red Meramon you use for the Red Meramon strategies, they both give 200 boost.
This Meramon as its effect suggests, that you'd battle with it is worse then using Blue Meramon!  
Definitely summon Blue Meramon over this LOL.

Its awesome that Bandai gave us some fusions as commons, this card was a little useful to me when I didn't have too many cards to build my deck with. If there were a booster draft, this card would be surprisingly good. 
My problem with this card is compared to rarer fusions that can fuse for the same cost, the others can boost.
Metal Greymon S2-023 summons for the same fusion cost, has 1200 power and does not have this terrible effect. If you want to play 1 cost fusions you should play Fusion Fighers, they have everything handed to them so easily while Blue's best boost only gives 400.



Same as the 1 cost Greymon. Grab a draw if you're gonna pay 1.
Some shoutmon can fight without fusing but they get boosts on top of boosts with their effects.
If a shoutmon doesn't have that kind of effect or more Power, its meant for fusing then.
Play the 0 cost one if you're not gonna play the 1 cost one that draws or don't feel like fusing from your dondokomon.
The promo Shoutmon fusion requires a Shoutmon fusion material.. perfect time to play the 0 cost one.

No. Red Meramon only give 200 boost and one of them makes you have Magma Zone in play.
Whats that 2nd boost gonna do for you, you have 1 card left in your hand. Were you in the Magma zone and saved 1 card by reducing the summon cost of this? Ok 2 cards left in your hand. Lord Bagra gives 1000 boost? Wow really 2000 power!
NO. On their own, Bagra commanders have more power then this Skull Meramon + Red Meramon.


The strongest of the pay 1, draw one.
This can't fuse... sorry Latias, you suck until set 2.

I hate this card. If you're losing this badly you need a new deck.
Dead draw the entire game. Leviamon says 'lol' to this Tactimon being at 1800 power.

What a scam.
The whole point of playing Sand is for summoning Pharaohmon and boosting with Angemon. What does RED have anything to do with those yellow cards?!
Red can already boost for  800 with 1 cost, thats exactly what Angemon can do for other teams who don't get everything handed to them as easily as red.
You're working hard, being original in your deck, looking for a good Angemon boost but it comes at the price of HELPING RED!
Red having even just 1 card saved in their hand from this cost reduction could mean a double boost this turn form their +300 starmons.

Not kool.
While the Pyramid does help Bagra, its bagra who has to be running Angemon boost for now until Lord Bagra comes out. But statue of the goddess is a total rip off to purple, yellow, blue and bagra decks.

This card is not so bad. The red boost cards either only work for shoutmon or for Fusion Fighters.
There is the 700 boost shoutmon that beats this card by 100 boost but if you're just starting out and even have so many mixed teams in your deck, Dorulumon can boost for any color.

The end.




This card is good and holos out your deck. I just wanted to point something out about its rarity.
Why did it have to take up a rare spot... if the Greymon that does the same thing is common..


Thursday, February 13, 2014

Digimon Fusion Collectible Card Game - Getting started with the Greymon starter deck



Buying a starter deck is a little confusing, it only comes with 30 cards, when the game is played with 35 cards!
You do get a booster pack to customize the deck, so lets take a look a some booster pack cards you can add to power up this deck!

The starter is focused on Blue Flare and Bagra Army cards, here's some cards that are easy to get in packs that I recommend.


Mailbirdramon - The starter deck does not come with any 0 cost Blue Flare cards! You'll need this card as your fusion material when you're not getting cost reduction from Bottom of a Lake, like on the turn your opponent has priority.
Golemon is the only other 0 cost Blue Flare card. You can start the turn with him or use him any time during the turn to draw into a Fusion or boost card you might need.

These are much cheaper summons then the ones found in the starter.
Play these for free while in your Lake zone, grab their effect for free and fuse them away into something stronger!

If you like draw power, here's more! Your Commander Room code crown is Magma Zone, you'll be able to use Frigimon's ability to its fullest.
The deck already has cost reduction cards, but if you do not want to buy another starter to get more cost reduction, Troopmon can easily be found in booster packs.

Team Midnight? This deck does not come with any Digimemories at all! You'll have unused cards in your hand, you might as well use up the extra cards in  your hand to mess with your opponent!

1200 power!
One of the code crowns in your deck is Green Zone! Play this Madleomon using Mammothmon or Golemon to pay the cost and you'll have a huge hand for boosting on this turn.
Metal Greymon might not be for everyone, the restriction of not being able to boost looks like you've put yourself into a corner.  ..yeah, nevermind, don't use this card. The Metal Greymon you already get in the starter deck summons for the same fusion cost of just 1, has 1200 Power and can boost.

This card is for summoning your bigger fusions with costs of 2+
This is Blue Flare's only cost reduction Digimon, it can pay the entire cost of summoning your Cyber Rancher when you're not on home turf, the Lake zone.
The 2 cost might be a little heavy but you can dig through your deck with discarding one or 2 of the draw engine cards if you did not have a fusion in your hand so it might be a good thing the summon cost is high.

Agumon digivolve to,... Greymon!
He's part of your Digivolution line, you can't forget Agumon! Every deck needs one of these to destroy your opponent's cards who just lost last turn, don't let them get Training Area advantage, you won last turn, this is your game you call the shots, losers get nothing for losing, take their Training Area cards away!
Why does Frigimon the snowball get powered up in a zone for heat loving Digimon?
The world may never know. But use it to your advantage! This card will be there for you just like your Lake zone. If you're going up against Fusion Fighter decks, they tend to play 0 cost cards out first to set them up as fusion material and scout you out. It doesn't really sound like your opponents will get benefits from this card if they're playing 0 cost cards. Many of your code crowns already help out Bagra decks its up to you if you want to help enemy Bagra with cost reduction or give them +100 power with Commander Room.

What about BOOSTS?
This deck is lacking in boost cards. But every deck has to make the tough decisions of picking Shoutmon x2 for its 800 boost, Angemon for 800 boost and a chance boost non red cards for cheap, or Archelomon but he's only 400 boost. Chibitortomon is a good boost card, 1 cost for 500 boost.
Your guess is as good as mine on what to boost with, they all come with big risks.
Hang in there until Lord Bagra promo comes out. Get your local stores to order the OP kit!
2 copies of this card come in the deck. Its 400 boost for free when you're in your Lake zone.


This is the deck list. Its only 30 cards.
[2] S2-019 Greymon
[2] S2-020 Greymon
[2] S2-021 Mailbirdramon
[2] S2-022 Mailbirdramon
[2] S2-023 Metal Greymon
[2] S2-024 Metal Greymon
S2-025 Metal Greymon + Cyber Launcher
[2] S2-026 Cyberdramon
S2-027 Madleomon
[2] S2-028 Tactimon
[2] S2-029 Blastmon
[2] S2-030 Blastmon
S2-031 Mammothmon
S2-032 Red Meramon
S2-033 Blue Meramon
S2-034 Giant Bamboo Shoot
[2] S2-035 Commander Room
[2] S2-036 Bottom of a Lake

- 1 Red Meramon
-1 Blue Meramon
-1 Commander Room
-2 Greymon S2-019
-2 Greymon S2-020
-1 Mailbirdramon S2-021 (he has an ok boost for now)
-2 Cyberdramon S2-026
-1 Tactimon S2-028 (this card is for losers..you plan on losing this much?)

Removing 11 cards..
Adding 16 cards.

+1 Hot Springs
+3 Golemon
+2 Greymon B1-017
+1 Cyberdramon
+3 Frigimon
+1 Mailbirdramon B1-024
+1 Monitamon
+1 Agumon B1-053
+1 Madleomon
+2 boost...lets say.. Shoutmon x2 B1-005 its 800 boost for 2 cost.

Have fun! If you get any rare Blue Flare cards in your booster pack, add them in!
Except this guy, what's his problem.

Join the Digimon Fusion Collectible Card Game facebook group!

And thanks for Ranger Crew having an awesome card list.

Monday, February 10, 2014

Digimon Fusion Collectible Card Game - Starter Deck contents

I can't find a list of cards that come in the starter deck, sure all the "S1" and "S2" cards make up the decks, but some cards you get 2 copies of, others you get only 1. I'm making this post to help me keep track of which the repeated cards in the starter decks are.

[2] S1-001 Shoutmon 
[2] S1-002 Shoutmon
[2] S1-003 Shoutmon + Starsword
[2] S1-004 Shoutmon X2
[2] S1-005 Shoutmon X2 
S1-006 Shoutmon X3 
[2] S1-007 Ballistamon
[2] S1-008 Dorulumon
[2] S1-009 Starmons
S1-010 Agumon 
S1-011 Marineangemon
S1-012 Leviamon
S1-013 Monitamon
[2] S1-014 Monitamon
[2] S1-015 Sparrowmon
[2] S1-016 Village of Smile
[2] S1-017 Digi Hole
S1-018 King Whalemon Internal


[2] S2-019 Greymon
[2] S2-020 Greymon
[2] S2-021 Mailbirdramon
[2] S2-022 Mailbirdramon
[2] S2-023 Metal Greymon
[2] S2-024 Metal Greymon
S2-025 Metal Greymon + Cyber Launcher
[2] S2-026 Cyberdramon
S2-027 Madleomon
[2] S2-028 Tactimon
[2] S2-029 Blastmon
[2] S2-030 Blastmon
S2-031 Mammothmon
S2-032 Red Meramon
S2-033 Blue Meramon
S2-034 Giant Bamboo Shoot
[2] S2-035 Commander Room
[2] S2-036 Bottom of a Lake

Digimon Fusion Collectible Card Game group




Friday, February 7, 2014

Digimon Fusion Collectible Card Game - A look at starter deck customization with yellow cards


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New to the game? Congrats on buying your starter deck and picking the kool one (red). Check out this way you can customize your Shoutmon starter deck without using the really rare cards or having to buy another starter.


2 Sunflowmon - B1-051
1 Archelomon B1-048
3 Angemon - B1-052
1 Syakomon - B1-049
3 Pharoahmon - B1-047
3 Lilymon - B1-050
1 Shoutmon X3 - S1-006
2 Starmons - S1-009
1 Shoutmon - S1-002
1 Ballistamon - S1-007
1 Shoutmon x2 - B1-005
1 Sparrowmon - B1-029
3 Dondokomon - B1-014
1 Madleomon B1-033
1 Marineangemon - B1-054
1 Marineangemon - S1-011
1 Agumon - B1-053
1 Agumon - S1-010
1 Leviamon - B1-055
1 Leviamon - S1-012


3 - Statue of the Goddess  B1-060
2 - Digi Hole S1-017

Introducing Yellow cards! Or, Unaffiliated cards, Digimon that do not belong to the Fusion Fighters team or any of the other teams. All Yellow cards are easy to find in booster packs and fit into almost any deck, they are perfect for beginners and experts alike!
I'm going for some originality here. Unlike using the Blastmon card that reduces the cost of playing Bagra Army cards by 3 but being limited to only Bagra cards, these yellow cards are going to reduce the cost of anything you have. With the correct zone active, you can sneak in some heavy costing cards by just discarding either one of these. 
The deck only has 1 Syakomon just in case your opponent still has their King Whalemon Internal code from from the starter deck in their deck, this card is being 1 step of your opponent and helps you fight in any zone. Hope for the best and for some good predictions that your opponent still has that Code Crown in their deck.
Sunflowmon is a card you have much more control over. As you have 2 Green Zone code crowns in this deck, you will be able to use this card a lot. This card can pay the entire cost of summoning your Sparrowmon, your Shoutmon X3 and even help you pay for Angemon as a boost when your opponent doesn't see it coming because you're not playing in the Sand Zone.

Here are the main boost cards for the deck. Angemon will be very easy to play since you have 3 Sand Zone code crowns. Unlike the Ballistamon card from the booster pack which gives a total 800 boost to a Fusion Fighter, I wanted the the deck to not be focused on Fusion Fighters and when you're playing in the Sand Zone, playing either one of the cards would have the same total cost of 1, only difference is Angemon would boost Pharaomon and any other non Fusion Fighter card for a might higher amount.

Shoutmon X2 is an uncommon from the booster packs which works similar to the Ballistamon card we're not using. It gives the same total boost to a Fusion Fighter for the same cost but this card will also give 800 to any card, not just 'red' cards. This card here is cheaper costing then Angemon for when you're not playing in the Sand Zone and you do not have a Fusion Fighter out in battle.

You will want as many of these cards as possible in your deck. Lilymon is very likely to activate since you have Green Zone code crowns in the deck. But no matter what, you'll be able to keep your hand size up after paying costs and you could draw into Digimemory cards you'll need to turn the tides of battle later on.
Dondokomon has another use! He's a Fusion Fighter, you can play him on the Summon Phase and then use him for fusion! 0 cost cards are the best to set up your fusion but this one lets you draw afterwards too!

Archelomon has a decent Boost value. While not as impressive as 800 boost cards, your opponent will have to think twice about boosting higher then you this turn as you'll get this really useful card in your Training Area. Your opponent may have won this little battle but it will cost them the war! Archelomon's effect will keep interrupting your opponent so hard that you'll easily take back twice as much code crowns as the one they foolishly chose to take when you boosted with Archelomon.



 
Shoutmon helps you discard Dondokomon to look through your deck for other cards, while not entirely discarding your whole hand to play Angemon at 3 cost. Its a nice option to have, for when you can't play Angemon.  Ballistamon is better at boosting then Archelomon sometimes.

More boosting options. When you have drawn a lot of cards, you can boost more than once by drawing these Starmons.


Sparrowmon is the only team Midnight card and the only Rare card in the deck. I chose this card over Blastmon because 1 Syakomon or Sunflowmon can pay the entire cost of this card and you'll still have 5 cards in your hand after playing this card instead of only 4 if you had played Blastmon.

"PharOAHmon"? You mean Pharaohmon? 
This is the main attacker for the deck.

This card is very easy to get in booster packs and packs as much power as the Shoutmon X4B Super Rare card! The majority of the code crowns in your deck are Sand Zone. The goal is to summon Pharaohmon as much as possible in the game and every time you are in the Sand Zone. The deck does not have 5 Sand Zone code crowns because the "Pyramid" card we aren't using helps your opponent's Bagra cards too much, when this deck only has 1 Bagra card. That is why this deck is divided into Green Zone and Sand, because we don't want the other Sand code crown to help the opponent out. See, if you give your opponent +100 power with the other card, their Blastmon will be at 1600 power, your Pharaohmon will be at 1500 power, you are giving your opponent an entire hand to play Digimemories on you now since they really have no need to boost higher then you.

Just 1 copy of this card, you don't want to add too many Bagra cards in here without the deck having Bagra support.  This card is stronger then Sparrowmon and plays very well in the Green Zone. If you feel like you need to draw when you're in the Green Zone, play Sparrowmon, if your hand is already looking good and you want more power, play Madleomon. This card should be able to take advantage of your opponent's Bagra boosting code crowns.




Now onto the stronger fusions!
X3 plays really well in all your code crowns, you will only have to discard the one Dondokomon to summon this card.  2X does not get any help from the code crown because the fusion cost cannot be reduced to less than 0 but he is still a really strong guy and has potential to boost higher than X3 if you play the Starmons. This X2 card can surprise you and become the strongest Digimon in the deck.


Here we're using 1 of every Digimemory currently out in the game. Get to know all their different effects and be prepared for any situation with this much variety.
You don't want too many Digimemories in the deck, what if you draw your entire hand of 5 Digimemory? Thats a free code crown for your opponent on that turn. Stick to a low amount of Digimemories. It'll take only 1 time of having the extremely bad draw of a full Digimemory hand to make you hate these guys lol.

Your Code Crowns do almost the same thing. As you get more booster packs or have already pulled another Fusion Fighers  fusion card, add that to the deck to take advantage of the fusion cost reduction given by these cards. These code crowns in this deck are mostly for summoning your shiny Shoutmon X3 from the starter deck and your Pharaohmons.


Thats the deck!
It is meant for players who have not pulled so many SR rarity cards. It is an introduction to yellow cards, cost reduction, splashing cards in the deck to counter against your opponent, and being prepared to fight in any code crown zone thrown at you.

Thank you RangerCrew for providing card scans when no other site has them!